I don't just write code; I build systems that scale for millions of users.
At WB Games, I engineered the notification frameworks and localization systems for Harry Potter: Wizards Unite and optimized the code quality for DC Legends. My focus was on bridging the gap between high-fidelity design and low-level system performance.
I’ve contributed to Google’s open-source projects via image compression libraries and secured 2nd place in innovation for building facial recognition sign-on tools using C++ and OpenCV. I thrive when refactoring legacy kernels into resilient, modern architectures.