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Engineering the Impossible

I don't just write code; I build systems that scale for millions of users.

Gaming & Engagement

At WB Games, I engineered the notification frameworks and localization systems for Harry Potter: Wizards Unite and optimized the code quality for DC Legends. My focus was on bridging the gap between high-fidelity design and low-level system performance.

Core Innovation

I’ve contributed to Google’s open-source projects via image compression libraries and secured 2nd place in innovation for building facial recognition sign-on tools using C++ and OpenCV. I thrive when refactoring legacy kernels into resilient, modern architectures.

The Toolkit: C/C++ 14, C#, Python, Unity3D, OpenCV, Win API, and REST architecture.
[ Systems Architecture Graphic ]